Monday, September 05, 2016

Geek.Kon 2016: Super Smash Bros. for Wii U Tournament Winner

At Geek.Kon 2016, I had an opportunity to interview Jesus Solis, winner of a Super Smash Bros. for Wii U tournament. We talk about how he got  into competitive Smash, his choice of characters, and his strategy for the finals:


Steven: Hi, I’m Steven Reich here at Geek.Kon 2016. I’m here with Jesus [pronounced hey-suess] Solis, who is the winner of the Super Smash Bros. for Wii U Tournament for this year. Jesus, we just have a few questions. First of all, how did you get into competitive Smash Bros.?

Jesus: Well honestly, I’ve always loved Smash Bros., but I just recently got into it when the game came out. I hung out with some friends around Geekplastiq, which is a local store around Madison. And they held these tournaments. I just figured I’d go, and I got to meet some friends who really got competitive with it. So, I kind of just hung around the crowd and kind of got into it.

Steven: That’s neat. So, what were the basic rules for this tournament? How many stock did you have, and what were some of the other things about it?

Jesus: The tournament rules were you had 2 stocks. It was timed for 6 minutes. The stages were a little bit weird, but they were tournament stages. And otherwise than that, it was just basic standard tourney rules.

Steven: So you are allowed in certain cases to switch characters. Basically, if you lose a round, you’re allowed to switch your character for the next round. So you actually used several different characters for this. What were the characters you used for this tournament?

Jesus: I only used 2, which were Mario and Kirby.

Steven: Why those 2 particular characters? Let’s start off, first of all, why Mario?

Jesus: Well, I love Mario’s move set. The mechanics just feel good. He always has a good reflector going on. And the FLUDD is kind of underestimated, because it can be used in very good moments, especially in gimping. And he just worked out pretty well.

Steven: And Kirby is your alternate character there. What do you like about Kirby?

Jesus: To be honest, he’s just a big ball of pinkness. But just his move set as well. There’s a lot you can do with Kirby that people don’t really quite notice. For example, if you’re trying to gimp a Little Mac off a stage here, they can just rush into you and you can swallow them up and poof them back out. But it’s kind of risky, because Little Mac is just this brute of superarmor.

Steven: Yeah, that did kind of come up in the finals as well. So, in the finals, you were paired against a guy-he used Cloud, which is of course one of the new DLC characters, relatively new, and Little Mac. So what was your strategy, first of all, against Cloud?

Jesus: Well, against Cloud- Cloud is definitely strong. And he definitely is fearful when he is charged of his move. So the only thing that’s unfortunate is his recovery. So my strategy was to try to gimp him off a stage here and make him fall off stage.

Steven: Yep, that was the basic strategy there. Eventually though, your opponent did switch to Little Mac. By that point, you had switched to Kirby, so what’s that matchup kind of like?

Jesus: Well, it was completely-it was a wait game, to be honest. Because if I had approached him in the middle of the stage, he would have definitely gotten me. Little Mac here, he’s easy to get in the corner of stages here, just because his recovery’s also really bad, his Up+B, and his side+B. From there on, it’s just a patience game with him. Because, you really need to just try your best to avoid his smash moves, because they’re all just strong. It worked out pretty good. It was just very, very intense.

Steven: It’s an interesting match up there. Well, this is the fourth, if you count the 3DS and Wii U versions together, fourth entry in the series. It’s almost certain, although nothing’s officially announced, that there will be a 5th generation Smash. What would you like to see in a new iteration?

Jesus: First of all, a good controller. Continue to have the GameCube controller as the controller for the mechanics, because the WiiPad is not the greatest, the Wiimote is not the greatest. The 3DS isn’t so bad as a controller, but it’s just a bit strange, just because people are used to this mechanic going on with Smash and so on.

Steven: It is interesting how that controller that was originally designed for games like Luigi’s Mansion and Pikmin and stuff like that has sort of lived on as the default Smash controller, especially for competitive players. Alright, well thank you very much, Jesus. This has been Steven Reich from Geek.Kon 2016.

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