Monday, April 18, 2016

My Record Store Day 2016 Pickups

This was my first time going to Record Store Day, so I decided to pick up a variety of things. I was also fortunate enough to get something extra that's tied to the Madison area's musical history:



Record Store Day web site
Cassette Store Day web site

Monday, April 11, 2016

My Vinyl Pokemon Music Collection

The recent unofficial game soundtrack isn't the first from the franchise to be pressed. In fact, a number of early tracks were released on the format:


As mentioned in the video, this year's Record Store Day is this Saturday, April 16th. You can find out more about it at their official website.

Sunday, April 10, 2016

Pokémon VGC Midseason Showdown-Janesville, WI

Stephen Morioka
The following is an interview with Stephen Morioka, winner of the Masters Division at a 2016 Pokémon VGC Midseason Showdown in Janesville, WI.

Where are you from, and how did you get into competitive Pokémon (and Pokémon in general)?

I am from Chicago, Illinois and I am a longtime Pokémon player. My relatives in Texas gave me a Game Boy Pocket and Pokémon Blue Version as a parting gift during my family’s summer vacation in 1999. I have played through every generation, even when Pokémon’s popularity was declining in the early 2000s.

Nintendo Power magazine is what I credit for entering me into the competitive Pokémon scene. In the winter of 2005, there was a one or two-page spread advertising qualifier tests that funneled into a Pokémon tournament celebrating the release of Pokémon Emerald. I managed to make it all the way to the tournament, which was single battle, later that spring. I didn’t win it but from the other players there I learned a lot about many of the hidden features Pokémon has to offer, such as effort values. Knowing that I could improve my training, I was always on the lookout for future competitions after that tournament. My search led me to the Journey Across America (JAA) in 2006 and VGC’s first official season in 2009.

What was the team you used for this event?

It was a spin of Wolfe Glick’s Winter Regional 1st place team. While the team normally consists of Primal Kyogre, Dialga, Mega Salamence, Ferrothorn, Thundurus and Landorus-Therian, I used Mega Gengar instead of Landorus.

Why did you choose the Pokémon you did?

Several members of the team are very good checks to the common Pokémon in the 2016 format. To provide some basic examples, Salamence does well against Groudon, Ferrothorn does well against Kyogre, and Dialga does well against opposing dragons such as Salamence and Rayquaza. The team also has several options for speed control, such as Thunder Wave, Tailwind, and Trick Room, which is an important part of any VGC format. As for Mega Gengar, I selected it over Landorus simply due to personal preference-I wasn’t really comfortable with the way Landorus was played on the team despite its incredible synergy. On the other hand, I have been using Gengar for a good majority of this format, so I went with what I knew how to play. Gengar is quite useful against teams built around Xerneas and simplifies the game a little with its Shadow Tag ability.

Were there any particular matches that stood out in your mind?

I would have to say the quarterfinals against Calvin Chan, in part because we have a long history. Back in 2006, we actually played in the Chicago Regional for JAA in the round of 8 or 16-I can’t remember exactly. Regardless, Calvin won and ended up playing in the finals for both that regional and the national championship later that summer in New York City. He was somewhat of an idol to me growing up, so it is always an honor to play against him.

For this tournament, both our Swiss round and Top 8 matches were extremely tight, 3-game sets. I lost game 1 in both series, and lost the match in Swiss, but was fortunate enough to come back from that deficit in the Top 8 match.

If you used a team similar to this again, is there anything you might change?

I would actually consider using Landorus instead of Mega Gengar as was originally intended. The rest of the team is a very solid core so reconfiguring that doesn’t really make sense to me. However, minor adjustments can always be made to suit a player’s personal playstyle.

What are your thoughts on the new VGC format?

I enjoy the 2016 VGC format, but a majority of the community probably doesn’t share that sentiment. The general complaints consist of too many luck factors outside of players’ control and strong centralization around a select group of Pokémon. I have been playing competitively for a long time and those issues have arisen every year to varying degrees. I simply brush them aside because I’m used to it and well hey, it’s Pokémon. Another important thing I don’t think players realize is how special this format is. This format allows for two restricted Pokémon to be on your team from a group of 15, such as Mewtwo, Groudon, and Kyogre. Normally, since they are so overpowered compared to other Pokémon, they are always sitting on the sidelines because they are not allowed to play in official formats. This year is only the 3rd time I’ve been able to use these Pokémon in a double battle format (the last two being in 2006 and 2010), so I am appreciating every second of this format because who knows, it may be another four to six years until we see these Pokémon in competitive play again.

Any advice for other players?

First, I strongly recommend watching the YouTube channels created by accomplished players Aaron Zheng, Markus Stadter, and Wolfe Glick. All three of them are repeat National Champions, provide high quality content, and are generously using their own time to entertain and more importantly to educate the VGC player base, both old and new. Also, I think for beginners it’s important to stay positive and not get easily discouraged if success eludes you early on. Pokémon players also need to be self-critical about their play, which many struggle to do. To elaborate, I tend to be very hard on myself when I make mistakes and accept the luck factors for what they are. Lastly, be sure you are playing Pokémon for the right reasons: Play because the game is fun for you. Play because you enjoy the people you are around when you compete. Play for the love of the game.

Friday, April 08, 2016

Pokemon TCG WI States 2016-Masters Top 8 Interview

Justin Alford
The following is an interview with Justin Alford, one of the top 8 finishers in the Masters division of this year’s Pokémon TCG Wisconsin State Championships. Justin’s deck focused on Giratina EX, but had a few additional twists.

Where are you from, and how did you get into the Pokémon TCG?

I am from South St. Paul, Minnesota and have lived in that area my entire life. I got into the Pokémon TCG when it first came to America, but to me that doesn’t really count, because sometime soon after the Gym Heroes/Gym Challenge sets I stopped collecting the cards, and I didn’t play with very many people back then either. I regained my interest during the autumn of 2014 thanks to two key factors: My neighbor Dallas and a relatively new local game store called Level-Up Games. Level-Up had been hosting Pokémon TCG tournaments on their own for a while and my neighbor had been participating in them for some time. One day I made my first stop into the store and decided to buy some packs just to see what they were like now compared to a decade or so ago. I saw some cool things that sparked my curiosity and eventually asked Dallas for help constructing a new deck and getting information on how decks are built nowadays. After that, I went to nearly every tournament Level-Up has hosted and personally, I think I do pretty well.

What’s the basic strategy of your deck, and why did you choose this deck for this tournament? 

The deck I ran in this tournament uses the Fairy Transfer Ability from Aromatisse (XY) and Giratina EX (AOR) with Double Dragon and Fairy Energies. Double Dragons are considered any type of energy as long as they are attached to a Dragon-Type Pokémon, so I can transfer Double Dragons to other Giratina on my bench when my Active is hurt or in danger of being KO’d, then I can use AZ to remove the damaged Pokémon and resume attacking with a fresh card. There’s also the various locks that Giratina does to the opponent: Preventing Mega-Evolution damage with his Renegade Pulse ability limits some potential threats, and Chaos Wheel locks the opponent out of playing Tools, Special Energy, and Stadiums for one turn, a potentially crippling scenario for my opponent (I’m looking at you, Night Marchers).

If for some reason Giratina isn’t working out, Mega Mewtwo EX with Psychic Infinity is there to also take out threats, punishing high energy-using opponents. The result is a well-rounded, tightly built, versatile deck that can go first or second and still come out on top.

What are some of the other important cards in the deck?

While Fairy Transfer by itself is pretty good, kickstarting it with Xerneas’s Geomancy (XY) is crucial so I have plenty of energy to play with early on. A combo of Level Balls and Ultra Balls help ensure access to turn two Fairy Transfer which in turn helps ensure I can attack. For Pokémon Tools, since Giratina and Xerneas both have an attack that does 100 damage, I added Fighting Fury Belts for an extra ten to get KO’s on Shaymin EX. The extra HP also helps prevent potential one-hit KO’s from Night March, or even help in mirror matches (I had a friend in the tournament who played a similar deck). I also threw in Ace Trainer with the idea that I will usually lose a Pokémon to my opponent before my strategy to lock their hand takes effect (a well-timed Ace Trainer cripples their options even more when combined with Chaos Wheel). For Stadiums, Fairy Garden is almost a no-brainer in a deck that runs Fairy Transfer-after all, who doesn’t like free retreat? One more card that helps cover more bases is Hydreigon EX (ROS), whose Shred attack counters any Jirachi using Stardust, Regice’s Resistance Blizzard, or even Aegislash EX. You have staple Supporters (Sycamore, Birch, Lysandre) as well, so Trainers’ Mail helps when looking for the right card at the right moment. Also, while most decks run multiple, I’ve found I only need a single Shaymin EX to make that first turn successful while keeping that bench open for your battle-ready reserves.

What worked for the deck?

It’s very rare that I face a deck that doesn’t have some form of Special Energy, and this tournament was no different. With the love (or hate depending on who you ask) for Night March and Seismitoad , Double Colorless is very common. Those aren’t the only ones, though-I ran into Mega Manectric decks twice and as soon as my opponents saw Giratina they were forced to either sacrifice damage or energy reuse.

One of the harder matchups I was able to beat was YZG (Yveltal-Zoroark-Gallade). This was a difficult game because Yveltal EX destroys a fully-powered Giratina while the opposite is much harder to accomplish. In that match, I used Mega Mewtwo to take care of an issue that Giratina could not.

What didnt work, and would you make any changes if you used this deck again?

In the two rounds I lost in this tournament, my opponents utilized a similar tactic-energy removal. Whether it was hammers, Xerosic, or Team Flare Grunt, I found myself losing because I was out of energy. This is the only thing I fear when I play with this deck, but in most cases I feel like I can overcome this as long as I get the early game Energy lead with Geomancy. For that reason, I still see no reason to change this deck, at least until the next set rotation, and even then I’ll keep this one intact for a long while for Expanded play.

Sunday, April 03, 2016

WTPT-Pokemon: The First Movie Soundtrack-Part 2 (Tracks 1-6)

Our discussion of the Pokemon: The First Movie pop soundtrack continues with the first six tracks on the album:

-Pokemon Theme (Billy Crawford)
-Don't Say You Love Me (M2M)
-It Was You (Ashley Ballard + So Plush)
-We're A Miracle (Christina Aguilera)
-Soda Pop (Britney Spears)
-Somewhere, Someday (*NSYNC)


Like in part 1, there are a number of added notes in this video.

Special thanks to Jowy Romano for giving permission to upload this audio.

Friday, April 01, 2016

2.B.A. Master, Pokemon: The First Movie pop soundtrack to be re-released on cassette, vinyl

In a press release sent out this morning, The Pokemon Company International announced that 2.B.A. Master and the pop soundtrack to Pokemon: The First Movie will be re-issued on audio cassette, and for the first time ever, vinyl record. Both albums will be released on June 28th for $19.99 each on LP and $12.99 each on tape.

"After the success of Pokemon Symphonic Evolutions, we decided to explore more avenues for music-related Pokemon products," a representative for The Pokemon Company International stated. "With the recent revival of records and tapes, we thought it would be a great opportunity to put something out for the 20th anniversary celebration."

Pre-orders are scheduled to begin on April 11th. The TPCI representative declined to indicate how many units of each format would be available.

Monday, March 28, 2016

WTPT-Pokemon: The First Movie Soundtrack-Part 1 (News + Album Overview)

Back in 2010, I recorded an episode of the WTPT podcast discussing the Pokemon: The First Movie pop soundtrack. In the first part, we discuss some of the (then) recent Pokemon news, and give an overview of the album:



In addition to the podcast audio, I've added a number of updates and other information that will appear periodically through the video.

Special thanks to Jowy Romano for giving permission to upload this audio.

Sunday, March 20, 2016

What Mario Maker tells us about music discovery-and how we interact with music

So, this weekend I was exploring some possible topics, and I ended up doing a couple of things, including checking out the recently released Rhapsody player for Wii U-which, by the way, in addition to a “not-great” search functionality, has a few issues in its UI. While I wasn’t especially pleased with the experience, my dissatisfaction with the application did give me some insight and led me to think about another product that I consider quite good: Mario Maker. Now, Mario Maker has very limited search capabilities as well, but for some reason it gets away with it, and I think that’s because of a few key differences between music and Mario levels.

The first thing is that the mediums are very different. Music is a mostly linear audio product, whereas Mario levels are an interactive experience with audio and video. This affects a number of aspects, most notably the ways in which the items can be browsed. In a musical search, I can basically look for songs based on an artist, genre, track name, or album name, but that’s about it, and if I need to know more about a track (for example, to find if it’s a cover of another track with the same title), I pretty much just have to listen to it. With Mario Maker’s Course World, while there is no text-based searching option, I can scroll through levels to find levels that look good based on a small preview image, completion rate, stars awarded by other players, and more.

Another important distinction is that the way the content is being consumed is different. In Mario Maker, the content is fairly disposable-even if a level is really good, I’m probably not going to play it more than once or twice before moving on. In music, there are really two different consumption modes-one is finding music you know you already like, and the other is finding music that is new or at least new to you. Digital music services have historically done the first case reasonably well, but struggled with the second. Mario Maker is more analogous to the second case, so the question is why does this work there? Well, going back to the browsing aspect, besides the previously mentioned level information, one other aspect that really helps in level discovery is the ability to restrict results to recently created levels. Digital music services will generally have a front page with featured new major releases, but finding anything deeper is very difficult.

Based on this information, it seems like a music search with date filtering and detailed per-track evaluation and interaction would work well, and as you may already be thinking, such a service does exist. YouTube, despite being billed as a destination for visual content, has become the de facto destination for finding music, and it’s easy to see why. In addition to being able to find old and new songs quite easily (tags and description text really help), users can share thoughts on individual tracks (much like leaving comments on a Mario Maker stage). Personally, I love reading what folks have to say about each tune, and it really makes the experience richer in a way that digital services haven’t been able to match.

So, can a music service adopt this style? Sure, it’s just that for the most part, these services are still organized with albums in mind, which also drives their interaction model. Shaking free from that won’t remove all their disadvantages, but I think it will help them compete. We live in an age where consumers expect to be able to share their thoughts on creative works, and it’s not surprising that the service with the best tools has been the most successful.

Sunday, March 13, 2016

Mark Chait ("The Power of One" Co-Writer) Interview-Part 3

In the last part of our interview with Mark Chait (co-writer of "The Power of One" by Donna Summer), we talk about his work composing music in China for movies, TV, and even locations:


Mark's web site

Transcript:

Steven: Alright. Well, since you did that song, you’ve had quite a long career after that. In fact, currently, you’re actually working in China. How did that come about?

Mark: Well, 3-and-a-half years ago, I was invited to score a live-you can call it a musical, but it was actually the largest multimedia event in the world. It was called Illusions [and was] just outside of Shanghai. And they had 5 composers who failed at doing the task, because the whole show was told through music. There wasn’t any language. It was a very big task. They had 5 Chinese composers who wrote Chinese music. And what they really needed was Lord of the Rings 400-piece orchestra and choir kind of thing. They had invested an enormous amount of money-much more than we would ever spend in this country-to create a show that would be on the world stage with actors from all over the world. And when they came to Los Angeles to find composers, I met the chairman and he fell in love with my film score and music. Because, it was kind of what they were looking for. It was very epic. A lot of my film scores have that epic sound with full orchestration, Prokofiev, Rachmaninov, Choir. And that’s what ended up happening. This show took a year and a half to build. The CGI film took four years to make. This was basically a show on an enormous stage that was built for us with 180 degree screens, 8 stories high. And in front of it, were 60 actors. Some of them being Cirque du Soleil and part of the New York Ballet. And that put me on the map in China. Since I successfully completed the mission of doing a musical of such stature, I was approached by a wonderful organization where they have a collection of masters from around the world in their field, and they are partners to help better and further the creation and the understanding of Chinese composers.

Steven: What else do you like about China, besides getting an opportunity to work on music there? What’s the country like for those of us who haven’t been there?

Mark: It’s mostly surprising for everybody who’s never been there. I’ve been there for 4 years. But it’s not that I’m there full time. I’m still based in California, in Los Angeles. And I have a studio in both Los Angeles and Shanghai. What we love about China is that they are open to experimenting. The process was much more different than it is here. Here, we spend years and years planning things. There, they spend a couple of months planning things and than put it into action and see how it turns out. And for any artist, I think it’s a wonderful thing to be in the sand pits of experimentation. There are amazing people that I have become connected with in the film industry-actually, in all industries-who are all part of the same consortium that we are. It’s actually called DeTao [pronounced “De-Dao”] , which means “The Way”. It’s almost like an enormous think tank of world leaders coming together that creates something new. I think it’s wonderful. The other thing that I’m going to say will surprise most people. Living in Shanghai is like living Paris or New York on steroids. It is nothing really Chinese about it, although it is China. And it was actually the area that I live in is called the Former French Concession, and it was built by the French. So, in essence, living in Shanghai is much more enjoyable in many ways than living in other parts of the world.

Steven: That’s really neat. What’s some of the other stuff you’ve worked on recently in either place?

Mark: Many things. One of the things I got to really explore is that I am a concert pianist. And I just have a new sponsorship by Bösendorfer. One of the things we’re doing is we’re doing piano performances around Asia, which is usually accompanied by the films I have scored. And it makes for an interesting new platform of performance. So, we’re doing that. I’m also writing, getting involved with films and television series in China. That’s an exciting thing. And the great thing about working in China is not only am I scoring for film, I’m scoring for provinces and scoring for cities. I was asked by the mayor of Shanghai to write the soundtrack for Shanghai. That’s been a year long project. I just recently scored the Zhejiang province, which is a very wealthy province in China. The capital of it is called Hangzhou, and it’s on a beautiful lake. The G8 Summit [Editor's Note: Actually the G20 summit] is going to be there. So, the government officials came to me and they asked our studio in China, called Studio Chait, to come up with the DNA, the brand of music, that depicts what they are and how they’re represented to the world. This is a very large project because it involves many people and statistics and research. So, scoring locations and cities and provinces is sort of like scoring the Olympic Games for me.

Steven: In what way?

Mark: Because it’s scoring the emotion that comes out of an event. How do you feel when you go to Shanghai? What is the essence of the Zhejiang province? And because I’m good at encapsulating a 4 minute song to tell you the emotion of a one and a half hour film, it’s a good strand of DNA that goes through everything that is associated with it. In essence, it’s what we call music branding.

Steven: Neat. And you mentioned you have a studio-type establishment that you do work from. Why don’t you tell us a little bit about that? And it has website, doesn’t it?

Mark: Yes, it does. Actually, if you go to my website, which is markchaitmusic.com, there is a link to the Chinese studio as well. The easiest way to see what’s going on in China is to Google my name, Mark Chait, then put the word China in. Then, all the Chinese websites come up in respect to what we're doing in China. It’s really fascinating. Our organization is called DeTao, which means ‘The Way’. We have a staff, we have full scoring facilities, and we just did our official launch-opening up the studio-at end of July 2015. It’s almost like a full music studio/film scoring/sound design studio, and we are a full music solutions studio. So, if someone wanted to do a film and they want to have music and sound effects and sound design and all of the above, we fulfill those needs. That’s kind of the way of the future.

Steven: Fantastic. I really love that. Do you have any social media accounts you want to plug here? Why don’t you do that?

Mark: The social media accounts that we have are on something that I’m not sure your listeners can get onto. It’s called WeChat. It’s the Facebook of China, but it’s actually got every application combined. Most of our social media is on that. But also, I’m going to start adding things to YouTube. The best way for my social media is through my website, which is markchaitmusic.com.

Steven: Sounds good. Been great having you on. We’ve learned some fantastic things. Not just about Pokémon, but also about how the world of music is evolving. Thank you very much, Mark.

Mark: You’re very welcome.

Steven: This has been Steven Reich from the Poke Press studios in Madison, Wisconsin, on the phone with Mark Chait, co-writer of “The Power of One” song from the second Pokémon movie.

Transcript by GetTranscribed.com

Saturday, February 27, 2016

Mark Chait ("The Power of One" Co-Writer) Interview-Part 2

In the second part of our interview with Mark Chait (co-writer of "The Power of One" by Donna Summer), we talk about the song's production and its legacy. Is Herman Cain mentioned? Probably.


In the next part, we'll go over what Mark has done since this song (Hint: A lot).

Mark's web site

Transcript:

Steven: Nice. So, let’s move on to “The Power of One”. Do you know, how did you get chosen to work on this project?

Mark: I had met the head of music at Warner Brothers at the time. He still is, actually. And a very nice man who was a fan of my music. And he said, “We’re doing this Pokémon, do you want to have a look at the film and see if you can come up with an idea?” And I did. And then, I invited Merv Warren to join me in co-writing the song. Basically, that’s how it got started.

Steven: What was the writing process like? Did it come together quickly? Did it take a lot of time? How did that come about?

Mark: The first draft came about pretty quickly, like they always do. If you’re a musician and an artist, you understand. These things come quickly. And then, there was a lot of time involved in changing things and producers involved. The lyrics, I would say, was much harder than the music. The music took about 2 weeks to come together. But then, we had to actually find the correct lyrics that matched the movie. That was about a 3 week to a month process. It was a very pain staking process to get that correct. I loved working with Merv Warren. He’s a fantastic songwriter. We really enjoyed the process. I think that’s the key to writing a hit song.

Steven: Definitely made quite an impact.  Very memorable. Are there any particular lyrics that you’re particularly proud of, or have an interesting story behind them?

Mark: Well, the obvious one is the one that everyone talked about with Herman Cain. It inspired a lot of people in avenues that I never thought was even possible. The opening four lines, I think, are the ones that are mostly used, even to this day. “Life can be a challenge/Life can seem impossible/It’s never easy/when so much is on the line.” I think those lines pretty much say a lot.

Steven: Absolutely. Anyone can relate to that. We’ve all had times in our lives that are like that. You did mention, of course, Herman Cain. For those who aren’t aware, about 4 years ago, he was a politician running for US President. He sort of misattributed your song. He thought it was from the Summer Olympics and didn’t realize it was actually a Donna Summer song. First of all, how did you find out that that happened, and what was your reaction there?

Mark: It was very easy to find out, because it was all over the press all over the world. To be honest, it was at the Olympics, but it wasn’t part of the Olympics. NBC would cover the Americans during the Summer Olympics and at the end of every day, they would have the outtakes of all the events that occurred during the Olympic games. And, the song was perfect for covering that. The song was used many times by NBC to cover the Summer Olympics. It wasn’t the official song of the Olympic Games, but the confusion was pretty easy to make.

Steven: Was it funny when it happened? Did it make you feel like you had created something that was really memorable?

Mark: As any artist would tell you, any artist would be delighted that anyone would be talking about their work. Negative or positive, that’s not for me to say. But the fact that it inspired a conversation on the level for the Presidency of the United States, it tickled me pink. It really created a very warm feeling in me that somebody would use something that we created to further their career and use it as an example of, I think, the courage within themselves. So, any time anyone uses a song, it’s always wonderful. I had a similar experience with Hillary Clinton when she was at a dinner in New York for the Democrats. They chose my song, “The Power of One” and I got to perform it actually, with a wonderful singer from Broadway, Lillias White. And the same thing, it sparked a whole conversation. At the end of the performance, Hillary Clinton walked on stage, smiled, grabbed my arm and said, “Mark’s already summed up my entire speech in that song. So, any time anyone uses a song for that purpose, that you create as an artist, it’s a wonderful thing.

Steven: Just to clarify, that thing with Hillary Clinton, was that before or after the Herman Cain thing?

Mark: That was before. It was before, yes.

Steven: That is absolutely fascinating. I love hearing that type of story. You’ve really shed a lot of light. We knew a fair bit about it, but you’ve really put in some interesting details. Really glad to have that.

Transcript by GetTranscribed.com

Additional information for this video comes from the Wikipedia pages for Mervyn Warren and Lillias White.